Ten Houses. One Night of Nightmares.
It had been a while since I last stepped into the fog at Universal Orlando, and Halloween Horror Nights 35 reminded me exactly why I love this event. The music, the elaborate facades, the familiar horror characters, and especially the original concepts made every house feel like its own little world.
After experiencing all ten haunted houses, I had plenty to think about. Some genuinely caught me off guard. Others impressed me more with their jaw-dropping sets than their scares. And a few had great ideas that didn't completely land. That's the fun of ranking them: what makes one house memorable isn't always the same thing that makes another one terrifying.
Here's my personal countdown of every HHN 35 haunted house, along with the scores behind my picks. For the full story of our night—from entering the park to the last scare—check out my HHN 35 trip report.
How I ranked the houses
Every Halloween Horror Nights fan walks away with a different favorite. Some houses are packed with jump scares; others win you over with incredible sets, atmosphere, familiar characters, or just plain fun. I ranked all ten houses according to my personal favorites, from #10 to #1.
To give those opinions more context, I also scored each house in five categories: Scare Factor, Set Design, Atmosphere, Story & Theme, and Overall Experience. Each category counts equally, with the average shown to one decimal place. Those scores add detail to my ranking; they don’t replace it. In particular, Jack & Oddfellow and Cybergoria both earned 9.0, but Cybergoria is my personal #3.
Spoiler warning: These reviews discuss house scenes and effects.
WANT THE FULL HHN 35 EXPERIENCE?
Our haunted house rankings are just part of the story! Check out our complete HHN 35 Trip Report for the scare zones, entertainment, and everything else we experienced during our return to the fog.
Read Our HHN 35 Trip Report →At a Glance: HHN 35 House Rankings
Individual House Reviews
Counting down from #10 to my #1 favorite.
MADLANDS: Caged Cannibals
MADLANDS is a perfect example of a house I wanted to love more than I did. The overall atmosphere and set design were awesome, which is something Universal consistently knows how to deliver. There was plenty to look at, and the animals were… interesting, to say the least!
Where it lost me was the storytelling. I could see what the creative team was going for with the caged-cannibal concept, but seeing the concept and experiencing a story that actually comes together are two different things. I wanted a little more connection between the scenes so the madness would mean something beyond the visuals.

✓ What Worked
- Fantastic environments that establish a strange, dangerous world
- Strong atmosphere from the moment you enter
- The animal creations are certainly memorable
✕ What Didn’t
- The story is difficult to piece together during the walkthrough
- An interesting premise never fully pays off
Final Verdict
An impressive-looking original house that never quite brought its story together. Even at #10, there was a lot to appreciate.
INVASION: Alien Abduction
I have to give INVASION credit before we even walk through the front door: hands down, it had my favorite facade of HHN 35. That farmhouse setting sold the idea of an alien encounter immediately. It was the kind of entrance that makes you stop, look around, and get excited for what is waiting inside.
We moved from the barn into the family's home, including the bedroom, and eventually toward the backyard as the Grays popped up along the way. It was fun watching the invasion unfold room by room. And just when you think you've escaped, the house has one last surprise waiting outside. Still, as much as I loved the setting, I came away feeling that the overall experience fell a little short of that incredible first impression.

✓ What Worked
- My favorite haunted-house facade of the year
- A memorable farmhouse, barn, and family-home setting
- A final surprise that extends the invasion beyond the house
✕ What Didn’t
- The walkthrough never quite matched the promise of the exterior
- Scares were enjoyable rather than especially intense
Final Verdict
A fun, atmospheric alien encounter with an exceptional facade; the experience inside was good, but the exterior set a very high bar.
Stranger Things 5
Stranger Things returning to Halloween Horror Nights was never going to be a hard sell for me, but I did wonder how much the experience would surprise me after previous houses based on the series. Thankfully, I walked out having had a really good time.
This is where the difference between a Scare Factor and an Overall Experience score matters. I gave the scares a 6, but my enjoyment a 9. I loved being back in that world, recognizing the characters and watching Universal bring the atmosphere of the series into a physical space. Bigger creature moments and encounters with familiar threats helped keep it entertaining, even when I wasn't exactly jumping around every corner.

✓ What Worked
- Recognizable Stranger Things atmosphere and characters
- Strong sense of immersion and a highly enjoyable walkthrough
- A few larger-scale creature and character moments
✕ What Didn’t
- Not among the most frightening houses this year
- The franchise is now familiar territory at HHN
Final Verdict
Not the most terrifying visit to the Upside Down, but a very enjoyable one. Familiarity didn't stop me from having fun.
H.R. Bloodengutz Presents: A Halloween Fright-Tacular!
Sometimes I don't need a house to scare the living daylights out of me. Sometimes I just want an entertaining, over-the-top Halloween experience. That's where H.R. Bloodengutz delivered. Between the twisted humor, seasonal mayhem, and the return of a character tied to HHN's history, this house had a personality all its own.
And can we talk about the facade? Alongside INVASION, this was one of the most elaborate entrances I saw. The Carey State Penitentiary setting made a great first impression before the house let loose with its own brand of ridiculous horror. I scored Scare Factor just 5/10, the lowest of my ten houses, but Set Design, Atmosphere, and Overall Experience each earned a 9. That pretty much tells you everything about why I liked it.

✓ What Worked
- One of the most elaborate facades of HHN 35
- A playful, outrageous Halloween-horror personality
- A welcome return for an HHN character
✕ What Didn’t
- More entertaining than genuinely frightening
- The intentionally chaotic style will not be for everyone
Final Verdict
Not especially scary, and that's okay. Bloodengutz delivered personality, memorable scenery, and the fun side of HHN.
Ozzy Osbourne: Prince of Darkness
Ozzy Osbourne: Prince of Darkness was one of those houses where I found myself enjoying the spectacle just as much as the horror. It wasn't the scariest experience of the night, but I don't think that was the only point. This was a chance to step into a dark, theatrical world inspired by Ozzy and his music, and Universal leaned into it.
The combination of sound, imagery, and elaborate environments made this a house I genuinely wanted to take in rather than rush through. That enormous Ozzy moment near the finale was a highlight for me. I scored four of the five categories a 9, with only the Scare Factor coming in lower at a 6. This is exactly why I don't want to rank haunted houses on jump scares alone.

✓ What Worked
- Music and horror imagery working together
- Atmosphere and set design that complement the theme
- A larger-than-life finale that sticks in your memory
✕ What Didn’t
- Scares take a back seat to the overall spectacle
- Fans seeking nonstop jump scares might want more
Final Verdict
A wonderfully theatrical tribute with strong atmosphere and memorable visuals. More of a horror spectacle than a scare machine—and I loved that.
Evil Dead Burn
If you're going into an Evil Dead house, you know things are going to get nasty. I was ready for that, and Evil Dead Burn absolutely delivered the dark, gruesome energy I wanted. It had that feeling of everything going wrong very quickly—and then somehow getting worse.
I had spent time with the source material beforehand, which made the walkthrough even better. Recognizing the atmosphere, the familiar imagery, and the spirit of the franchise helped me appreciate what Universal was recreating. Story & Theme was an easy 10/10 for me. Add the strong sets and atmosphere, both 9/10, and you have one of the most complete horror experiences of the night. Did it have the very highest Scare Factor? No. But the overall package worked extremely well.

✓ What Worked
- Strong adaptation of the source material
- Grotesque visuals and a relentless mood
- Recognizable details reward fans familiar with Evil Dead
✕ What Didn’t
- Its best moments rely partly on knowing the franchise
- The intensity may be too much for some guests
Final Verdict
A gleefully nasty, faithful experience that delivers the Evil Dead feeling from start to finish.
Jack & Oddfellow: Chaos & Control
Anyone who knows how much I enjoy Jack the Clown will understand why this house was high on my list before I even stepped inside. Pairing Jack with Dr. Oddfellow for HHN's 35th anniversary felt like the perfect opportunity to celebrate two unforgettable characters—and the house made the most of that idea.
The visual effects were outstanding. The vortex-style projection sequence was a moment I won't forget, and the oversized heads added a surreal, almost ridiculous sense of scale. I did have a moment of confusion involving a mutilated version of Jack, but that didn't spoil the fun. My Overall Experience score was a full 10/10. This was a house I wanted to see again, partly because there was so much happening and partly because I was having such a good time.

✓ What Worked
- Jack and Oddfellow together in one story
- Ambitious effects, including a striking vortex sequence
- Creative visuals and a celebration of HHN history
✕ What Didn’t
- One particular scene involving Jack left me confused
- Some visuals are so ambitious that the story can get lost
Final Verdict
A fantastic anniversary celebration and a wildly entertaining house. Equal in numerical score to Cybergoria, but fourth in my personal favorites.
Cybergoria
Cybergoria was one of the original houses I was most curious about, and it ended up being my favorite original concept of HHN 35. It was loud—really loud!—and that industrial, futuristic intensity was part of what made the whole experience work. This wasn't another haunted mansion or familiar slasher scenario. It felt like walking into a nightmare where technology had gone very, very wrong.
I loved the cybernetic body-horror imagery, the relentless atmosphere, and the creative freedom of the concept. Universal made the mechanical world feel unsettling without needing to lean on traditional ghosts or monsters. I gave it a perfect 10/10 for Overall Experience, and its other categories were impressively consistent. It ties Jack & Oddfellow at 9.0 numerically, but when I think about which house stayed with me more, Cybergoria gets the edge.

✓ What Worked
- Striking cybernetic imagery and an original concept
- Relentless sound and intensity
- A distinctive environment unlike traditional haunted houses
✕ What Didn’t
- The sheer noise and sensory overload might overwhelm some guests
- The story can be harder to follow while taking everything in
Final Verdict
Original, intense, and wonderfully strange. One of my most memorable walks through HHN 35.
Sinners
Sinners was one of the houses that really impressed me with how completely it captured a recognizable world. The Club Juke environment, the building tension, and the vampire chaos gave it a strong identity. I didn't feel like I was just walking past a collection of movie references. I felt like I was inside the setting as things were going terribly wrong.
Atmosphere and Story & Theme both earned perfect 10s from me, and I don't hand those out lightly. The house knew what it wanted to be, and its design supported that every step of the way. The scares were strong, too, with an 8/10 Scare Factor. It was one of the most polished adaptations of my night, and if someone told me this was their number-one house, I would understand completely.

✓ What Worked
- Exceptional atmosphere inside the film's world
- Story and setting feel cohesive
- Vampire horror blended with a memorable sense of place
✕ What Didn’t
- A few scares were more expected than surprising
- It fell just short of being my most personally enjoyable house
Final Verdict
A superb adaptation with terrific atmosphere and storytelling. My runner-up, and absolutely deserving of its 9.2.
Hellraiser
Here we are: my number-one haunted house at Halloween Horror Nights 35. Hellraiser had a lot to live up to because I was genuinely excited to see Universal tackle this world. The films have a very particular kind of horror—unsettling, elaborate, and almost otherworldly—and I wanted the house to capture more than just a few recognizable characters. It did.
The lighting inspired by the puzzle box, the feeling of moving deeper into the Labyrinth, and the appearances of Pinhead and the other Cenobites all created an atmosphere I loved. These characters don't have to sprint toward you to be terrifying. Sometimes their presence does the work. There was one small thing I wanted more from: I expected the Engineer to feel a little bigger. But that's a minor complaint next to how much the rest of the house impressed me. Atmosphere, Story & Theme, and Overall Experience each earned a perfect 10/10.

✓ What Worked
- Unforgettable, oppressive atmosphere
- Faithful use of Hellraiser imagery and mythology
- Cenobites, lighting, and story combine into a complete experience
✕ What Didn’t
- I wished the Engineer had been a little larger
- A few details deserve more time than a walkthrough allows
Final Verdict
The complete package: immersive, beautifully disturbing, and unmistakably Hellraiser. My HHN 35 house of the year, with a 9.4/10.
My Final Verdict on HHN 35
Looking at the scores, what really stands out is how strong the top half of this lineup was for me. Evil Dead Burn broke into the 8s, Jack & Oddfellow and Cybergoria both earned a 9.0, and Sinners nearly took the crown with a 9.2. But Hellraiser’s atmosphere, storytelling, and overall experience pushed it to the top at 9.4.
The scores also prove why I don’t judge a house only by how many times it makes me jump. H.R. Bloodengutz scored a 5 for scares yet an 8.0 overall. Stranger Things 5 and Ozzy Osbourne were enjoyable for reasons that went beyond fear. And MADLANDS, while last on my list, still had terrific atmosphere and set design. Coming in tenth doesn’t mean it was a bad house.
That mix of creativity, nostalgia, spectacle, and good old-fashioned horror is exactly why I enjoy returning to Halloween Horror Nights. Now it’s your turn: Which HHN 35 house was your favorite? And which one surprised you most?
CoasterMedia editorial note: The ranking reflects personal preference; final scores are equally weighted averages across five categories. House descriptions include subjective impressions from the visit.





